What I am working on are tools for composing audio to someone else's
video. I've worked on a couple projects like this, I am in the
midst of one know. Basically, think sound design for a movie and
things like it. They generate the movie, and so far, I have found
the easiest way to communicate with the people making the video is to
use frame numbers.
Therefore, to compose my sound, I need to frame numbers as a
reference. Therefore, I need to generate line data from video frame
numbers, unless someone has a better idea. If the video guys tell
me, "this animation starts on frame 1234 and ends on 1623", then it
seems to me that I want to be using frame numbers as my triggers.
.hc
On Oct 31, 2008, at 11:08 AM, chris clepper wrote:
Cyrille points out the correct method of syncing video to an audio
clock. All hardware devices and professional software use the
audio to clock the video.On Fri, Oct 31, 2008 at 4:48 AM, cyrille henry <cyrille.henry@la- kitchen.fr> wrote: hello,
i'm wondering why did you sync audio on video : i think it is
easier to sync the video on the audio. just make all the line~ as you wish for the audio, then snapshot~
periodically and convert audio position to frame number...cyrille
Hans-Christoph Steiner a écrit :
I am trying to make a version of [line~] that gives me a line based on the frame numbers I give it. Basically, I give it a frame
counter
in the first inlet, then start frame and stop frame as arguments. The hard part is that I want it to behave like [line] in that the last value stays in effect until something else overrides it.
How do I do that with DSP data? If I use [switch~], then the [outlet~] will just retain its last value.
.hc
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