Roman Haefeli wrote:
On Sun, 2008-05-25 at 14:11 +0200, yves degoyon wrote:

  
in fact, it seems that all rendering in single-buffer mode
doesn't work ( see attached patch for testing )
and, as the pixels capture only works in single-buffer mode,
all objects depending on it fail,
including gem2pdp, pix_write and pix_snap.
    

if i am not totally mistaken (or misunderstanding the underlying concept
of Gem), i used to use [pix_snap] or [pix_write] in double buffer mode.
it's just a matter of correct order to get expected results.
what makes you think, that those classes only work in single buffer
mode?
  
nothing 'makes me think',
that's what i get with the attached
test patch, gem from cvs
on an nvidia 7000

sevy
roman



		
___________________________________________________________ 
Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de