Hello,
being interested combining complex 3D scenery with realtime synthesis I am working on a project interfacing the Crystal Space 3D engine with pd with trivial netsend/netreceive events. Before that I done simular things with custom OpenGL applications and pd but CS looks promising. I am interested into the combination of SL and pd...
Cheers,
Malte Steiner media art + development -www.block4.com-