This may have come up before, but I didn't see a clear answer to this on searches.

I've been doing more work involving the dynamic creation of abstractions numbering greater than 1000; these involve using [soundfiler], so I've been putting [del 1] between each creation message. This may be extraneous, but I'm attempting to reduce errors in loading (I doubt this is causing the problem, but it may be related). My typical MO in dynamic object creation recently is to treat Y canvas position as product of abstraction register, which usually is a multiplication by enough for them not to overlap in the Y dimension with the automatic line break (depending on how many line breaks I expect pd to make).

I've experienced some anomalies with dynamically creating objects into this much Y space, which at something like maybe 50000 pixels, I'm getting some sort of wraparound, which oddly enough, is wrapping back to 25000 or so pixels. After the wraparound point, there is no randomness.

Is there a maximum canvas size and does dynamic object creation beyond those limits have a predictable ramification? Is there some kludge to prevent this? Has anyone experimented with some way of consolidating character number / line break length / canvas size into something cohesive for working with this issue?

Thanks for any input,
-Stephen