#N canvas 425 34 699 423 10; #N canvas 60 142 450 300 LOL 0; #X obj 34 55 struct LOL float x array lol L; #X restore 124 113 pd LOL; #N canvas 147 477 450 300 LEL 0; #X obj 100 65 struct LEL float y; #X restore 124 59 pd LEL; #N canvas 494 518 450 300 L 0; #X obj 101 57 struct L array l LEL; #X restore 124 86 pd L; #X text 184 59 list element (a float); #X text 184 89 list (list of LELs); #X text 185 113 list of lists (list of Ls); #N canvas 0 0 450 300 container 0; #X restore 122 165 pd container; #N canvas 0 0 749 530 create-LOL 0; #X obj 284 246 append LOL x; #X obj 284 277 pointer; #X obj 364 225 pointer; #X msg 364 199 traverse pd-container \, bang; #X msg 284 224 0; #X msg 265 70 bang; #X obj 184 317 setsize LOL lol; #X obj 265 100 t b b b b; #X obj 132 361 element LOL lol; #X obj 60 401 setsize L l; #N canvas 0 0 450 300 count 0; #X obj 81 47 inlet; #X obj 80 107 until; #X obj 83 75 t a b; #X obj 128 108 0; #X obj 78 133 f 0; #X obj 106 132 + 1; #X obj 79 167 outlet; #X connect 0 0 2 0; #X connect 1 0 4 0; #X connect 2 0 1 0; #X connect 2 1 3 0; #X connect 3 0 4 1; #X connect 4 0 5 0; #X connect 4 0 6 0; #X connect 5 0 4 1; #X restore 60 310 pd count; #X obj 60 284 t a a; #X obj 60 334 t b a; #X obj 60 260 f 4; #X obj 60 368 f 4; #X msg 583 200 clear; #X obj 583 224 s pd-container; #X text 543 154 clear container subpatch; #X text 360 269 create LOL in container; #X text 300 319 set how many elements "lol" in "LOL" should contain. ; #X text 262 363 For each "lol" in "LOL" ...; #X text 254 398 ... set size of contained list.; #X obj 307 70 inlet; #X obj 223 282 outlet; #X text 140 260 also send pointer!; #X connect 0 0 1 0; #X connect 0 0 23 0; #X connect 1 0 6 1; #X connect 1 0 8 1; #X connect 2 0 0 1; #X connect 3 0 2 0; #X connect 4 0 0 0; #X connect 5 0 7 0; #X connect 7 0 13 0; #X connect 7 1 4 0; #X connect 7 2 3 0; #X connect 7 3 15 0; #X connect 8 0 9 1; #X connect 10 0 12 0; #X connect 11 0 10 0; #X connect 11 1 6 0; #X connect 12 0 14 0; #X connect 12 1 8 0; #X connect 13 0 11 0; #X connect 14 0 9 0; #X connect 15 0 16 0; #X connect 22 0 7 0; #X restore 120 264 pd create-LOL; #X text 228 159 container for LOL-scalars (will seem empty even if full \, because no drawing instructions were used); #X text 242 262 create new List Of Lists; #N canvas 0 0 793 748 get-set-LOLs 0; #X obj 249 300 element LOL lol; #X obj 177 332 element L l; #X floatatom 207 406 5 0 0 0 - - -; #X floatatom 177 153 5 0 3 0 - - -; #X floatatom 239 152 5 0 3 0 - - -; #X obj 207 186 t b a; #X floatatom 119 376 5 0 0 0 - - -; #X obj 177 356 t a a; #X msg 131 168 bang; #X obj 207 379 get LEL y; #X obj 119 406 set LEL y; #X obj 177 87 hradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1 -1 1; #X obj 239 87 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1 -1 0; #X obj 334 118 inlet; #X obj 177 224 pack 0 0 p; #X text 333 99 pointer to LOL comes in here!; #X obj 177 254 unpack 0 0 p; #X msg 365 179 traverse pd-container \, next; #X obj 365 204 pointer; #X text 366 159 alternatively select pointer manually.; #X text 175 54 select LEL element with ("x" \, "y"); #X connect 0 0 1 1; #X connect 1 0 7 0; #X connect 3 0 14 0; #X connect 4 0 5 0; #X connect 5 0 14 0; #X connect 5 1 14 1; #X connect 6 0 10 0; #X connect 7 0 10 1; #X connect 7 1 9 0; #X connect 8 0 14 0; #X connect 9 0 2 0; #X connect 11 0 3 0; #X connect 12 0 4 0; #X connect 13 0 14 2; #X connect 14 0 16 0; #X connect 16 0 1 0; #X connect 16 1 0 0; #X connect 16 2 0 1; #X connect 17 0 18 0; #X connect 18 0 14 2; #X restore 120 311 pd get-set-LOLs; #X text 242 310 set or get internal list elements; #X msg 120 241 click me!; #X text 123 36 Data structures:; #X connect 7 0 10 0; #X connect 12 0 7 0;