Patrick updated the libpd version used by libpd4unity less than a month ago. The other wrapper files *seem* old since the libpd API is largely stable, so no need for constant commits.
Also, libpd is much easier to build for C# / MONO in the latest version so I imagine that should help in regards to unity, although I have not tried it personally. There are also prebuilt libpd C# binaries for multiple platforms on NuGet.
Dan Wilcox @danomatika https://twitter.com/danomatika danomatika.com http://danomatika.com/ robotcowboy.com http://robotcowboy.com/
On Oct 22, 2016, at 3:55 PM, pd-list-request@lists.iem.at wrote:
From: Ali Momeni <batchku@gmail.com mailto:batchku@gmail.com> Subject: [PD] libpd for Unity still alive? Date: October 22, 2016 at 2:47:23 PM MDT To: "pd-list@lists.iem.at mailto:pd-list@lists.iem.at" <pd-list@lists.iem.at mailto:pd-list@lists.iem.at>
Hello all,
I'd like to play with libpd within Unity. I've come across several project that attempt this:
https://github.com/patricksebastien/libpd4unity https://github.com/patricksebastien/libpd4unity https://github.com/Magicolo/uPD https://github.com/Magicolo/uPD https://github.com/hagish/kalimba https://github.com/hagish/kalimba
but it seems like they are all old and not maintained; it also seems that they haven't been tested with Unity 5. Does anyone have any recent experience with pd and unity?
Regards,
ali