well, i meant a bug in my patch...
what i understood was that it overloaded the CPU on Joăo's box too

2010/9/28 Bernardo Barros <bernardobarros2@gmail.com>
maybe this is a bug od pd-gui?
(well, poor performance *is* a bug)

2010/9/27 András Murányi <muranyia@gmail.com>:
> On Mon, Sep 27, 2010 at 11:45 AM, Joăo Pais <jmmmpais@googlemail.com> wrote:
>>>
>>> Well, it's not very exportable as i have modified/overwritten some
>>> abstractions made by others. Baaad practice!
>>> I'm trying to attach it now and i hope i works. Need pd-extended and many
>>> libs from it, moonlib for sure.
>>
>> not much, some abstractions are missing.
>>
>> anyway, even with the patch not working, I can see something is
>> definitively wrong. just by opening it with audio off, I get consistent 50%
>> cpu usage - which means it's using a whole processor of my dual core. unless
>> one of the missing abs is the problem, I would suggest you spend some hours
>> bug tracking.
>
> yes, i've spent some nights bug tracking, and at one point i thought ask the
> list too... :o)
> something is definitely wrong!
>
>
>> On Mon, Sep 27, 2010 at 3:34 PM, Ivica Ico Bukvic <ico@vt.edu> wrote:
>> FWIW you may want to try to simply cut pieces of the patch while it is
>> running and observe the cpu load meter until it drops. That way you should
>> be able to locate the problem quicker.
>>
>
> yes, i was trying thing like this, and will go on until i find what i messed
> up.
> I was just starting to think that it's normal and i have to live with it (or
> get a few more CPU cores) but now you guys reassured me that the bug is
> somewhere... in the haystack
>
> Andras
>
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--
Muranyi Andras