On Tue, May 14, 2013 at 12:59 PM, Marian Weger
<mail@marianweger.com> wrote:
So, you need textures from different angles of the same scene,
right?
I just made two examples:
different_viewing_angles.pd (general for pd/gem)
04_ev_example_... (specific for extended view toolkit. load and
recall attached textfile!)
I hope, this answered your question.
Thank you, I think this could work. What I was thinking of was making something similar as here:
http://youtu.be/iQlDEPLHPyQ?t=3m9s
So basically to have a 3d scene with each projection surface showing a different part of it to make it immersive.
I guess using different [rotationXYZ] and perhaps [translationXYZ] for each surface and buffer this could be done?
Let me know what you think.
drmr
cheers,
marian
I have no idea if/how this could be done with the Extended View
toolkit.
Some help with this would be appreciated.
drmr
On Sun, May 12, 2013 at 9:54 PM, dreamer
<dreamer@puikheid.nl>
wrote:
I finally got around to poke at this project.
Very cool!
However, I'm trying to figure out how I could add a
'floor' to 04_ev_example_3d.pd
I got the surface aligned alright, but I guess I need to
change the perspective?
A little bit confused here. Basically I just want the
scene to extend, so it probably needs some extra
transformation to view correctly.
Any ideas on how to accomplish this would be very welcome :)