On 03/04/2014 01:15 PM, Ivica Bukvic
wrote:
...and [patch_name] external (again pd-l2ork only)
that outputs the filepath out of the left outlet and the patch
filename out of the right outlet.
There's also
[patchname $1(
|
[duplicate_effort]
Just fill $1 with the name of the object you want to create, and
[duplicate_effort] will automatically compile another class with
that name and with the functionality you want.
Currently [duplicate_effort] supports the following methods:
patchname
dollarargs
abs~
pow~
bandlimited_grabbag
arraysize
mousecoords
count
string
duplicate_effort
Each class created is guaranteed to be unique so you can use it to
create private keys. You can also give it an extra float argument
to specify help patch quality. (All values default to zero.)
To download a copy, start a repo in github and code up another
version of it.
-Jonathan
On Mar 4, 2014 12:47 PM, "Jonathan
Wilkes" <
jancsika@yahoo.com>
wrote:
On 03/04/2014 03:00 AM, Kaj Ailomaa wrote:
On Tue, Mar 4, 2014, at 02:54 AM, Chris McCormick wrote:
Hello,
On 03/03/14 21:55, Kaj Ailomaa wrote:
Hi. I've been googling a bit and looking through the
library of objects
that comes with pd-extended, but can't seem to find a
way to get the
name of the patch from within the patch. Anyone know of
a nice method to
do this?
I would use [namecanvas] for this. For example you could
have an object
like [namecanvas $0-mypatch] and then you can send
messages to the patch
using e.g. [s $0-mypatch].
Thanks, but this won't work for me, as the name has to be
the actual
patch name.
I've understood that there might be a fix in the svn version
of
[canvasname], apart of iemguts, which would allow getting
the name of
the top level patch.
The reason I had for this is I wanted to have uniquely named
patches
that have a common save mechanism, which looks up the
savefile based on
the unique patch name.
I was always going to create these uniquely named patches in
another top
level patch, so I can get around this problems by adding an
argument for
the patch, which is the same as the patchname, and let the
save
mechanism look up the filename that way.
I initially would have wanted the uniquely named patch to be
able to be
opened as is, but that's not a major problem.
Currently I think the only way to do this is
[filename(---[canvasinfo], which is only in Pd-l2ork.
-Jonathan
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