Eh Jack ! Very nice examples, yes. Cyrille, do you think that one should understand C programming in order to use Pd? I don't. Of course, its low-level orientation makes it perfect for someone to learn lower level stuff.
Anyways, I added an abstraction for shaders in the PdMtlAbstractions. See https://devel.goto10.org/pdmtl/browser/trunk/pdmtl/gems
a
2007/6/19, jack@rybn.org jack@rybn.org:
Yep, very interesting example ! You can "boost" Gem with glsl object. Is there workshop in Paris about that Cyrille ? I think, that it would be interesting to do.
Jack
Hans-Christoph Steiner a écrit :
On Jun 17, 2007, at 6:58 AM, cyrille henry wrote:
hello,
Kyle Klipowicz a écrit :
Ooop please send any elementary examples of these things.
i post a few very diferents shader and the pd patch to use them here :
Wow, these are some nice examples, these should be included in the "examples" section of Pd-extended.
well, i think i should clean up some code and check licence for the shader i did not write. where should i put them in order to include them in pd-extended?
cyrille
.hc
I got confused by the Gem docs (they don't explain OpenGL as thoroughly as the vanilla Pd-docs explain DSP).
Gem doc aim is to explain gem specific stuf. but in order to use Gem, you also need a good openGL book. (you can find lot's of them)
cyrille
~Kyle
On 6/17/07, cyrille henry cyrille.henry@la-kitchen.fr wrote:
hello,
Alexandre Quessy a écrit : > Hi all ! > The Toon.vert and Toon.frag shaders don't seem to work quite well > here. I only get some kind of darker or lighter grey depending on > the > value of the "Phong" variable I set it to have. I am using > Pd-extended > 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on Mar > 16 2007. Should I generate something any better ? this is exactly what the toon shader is aiming to do. look at it's code to undersant why.
> > Anyone has an other GLSL shader to suggest to try it with ?
yes, google has a lot.
i have a few other exemple on my computer, tell me if you're looking for some specific stuf.
cyrille
> > Thanks !! > > a > > 2007/6/16, chris clepper cgclepper@gmail.com: >> GEM is a bit easier to deal with for shaders since there is no need to do >> any specific wrapper. Any ARB_ vertex or fragment shader and any >> GLSL >> shader you find on the web can work in GEM without modification. In some >> cases you might need to change something in the shader text to deal with >> rectangle vs 2D textures. >> >> >> On 6/16/07, Cypod cypod25@gmail.com wrote: >>> >>> On the cycling74 webpage there is an interesting article about writing >> shaders for jitter: >>> http://cycling74.com/story/2007/5/23/181113/507 >>> >>> >>> >>> >>> is there a similar function available for GEM? Has anyone had experience >> with doing this? >>> _______________________________________________ >>> PD-list@iem.at mailing list >>> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >>> >> >> _______________________________________________ >> PD-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> > >
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
http://at.or.at/hans/
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list