Hallo, cyborgk@nocturnalnoize.com hat gesagt: // cyborgk@nocturnalnoize.com wrote:
Thanks so much for the help on the first two. As far as flocking, I checked the PD archives, and according to Ben himself, that algorithm wasn't actually made to do flocking PER SE, and has the limitation, that the flocking objects get confused if the point they are heading to changes in mid-flight.
I admit I've nevers used PSO.
The "boids" algorithm would be best I think... Examples already exist in C and Python, it just needs to turn into an external I guess. If I get advanced enough to do it, I'll make it myself someday.
Python is really cool for these things, and the integration in Pd generally works very well - once you have installed it. ;)
Frank Barknecht _ ______footils.org_ __goto10.org__