Hey,

Here is my current version of the bit chime project I've been working on this past year...

I'm sure there's lots of tweaks and more elegent solutions to be had, so all advice gratefully received.

My current predicament is based around wanting to combine the various partial ratio's that have come out of my analysis of a wind chime, so that they can be easily re-combined creating new sonorities.

I had gone down the route of using midinotes to simplify the maths but I don't like the equal temperament ratios.  So the recent post has been about trying to demistify that process for me.

My last post to the list was way back in August/September 08 I think.  And tbh, many of the suggestions made at that time are still outside of my knowledge of Pd.  As much as I would like to be able to step up to what Andy Farnell described, at the time, as the difference between a good example and a 'really good' example, perhaps that's just outside of my ken currently.  It has been a purposeful effort to fully understand everything that is going on with my patch (which is another reason why I have avoided the list, prefering to wrestle with it myself as much as possible), and also, it's not meant to be a 'scientific' replica of a wind chime but a piece of digital art using the wind chime idea as a jumping point.

I'm now starting to run out of time (got about 4 weeks left) any assistance gratefully received (have I said that already?).  So to help turn it into a composition here's what I would like to do:

The number 5 has become significant (constraints are good)
We have 5 chimes, with 5 partials each.

We have the original ratios which are currently the frequency arguments of each 'osc~'.

I would like to have all the ratios independently accessable so I can have, for example: 1 partial per chime (all other osc~'s are silent), then say each chime with 3 partials, and just on and on in all possible combinations.

In my minds ear I would like to hear something 'Morton Feldman' like, with slowly changing sonorities, if that's conceptually helpful at all.

I'm thinking the easiest way to measure and introduce changes in the ratios will be to trigger a new combination after one of the chimes has collided 5 or 10 or 15 or 20 times or summat.

THere's a few parts of the patch where I'm fiddling with ideas and trying stuff out, I'm also aware that I need to get rid of the number boxes, they've been useful when I'm testing. I think if I start to tidy the patch up now I could be here all day.

***Can I just stress - they audio stuff is currently setup for midinotes, this is not going to be used, I just haven't had time to wrestle with the ratio idea yet . If you dont trigger the midinotes through the partials folder, then the frequencies are from my original analysis.***

Blimey, lots of sentances that start with I:#

Perhaps this is all getting a little ahead of itself anyway.  It was mentioned in the previous post that it's easier to provide solutions when knowing the context, so here I humbly go...

Cheers y'all,

Jbz

P.S. I'm on Debian/Puredyne, running vanilla.   I'm using pmpd, gem, zexy, iemlib (i think).  Maybe some others maybe less, I'm not great at knowing which things come from what libs, tried to keep it simple 'tho.
P.P.S. The main patch is btch_0.4.6.2.pd