Yep, very interesting example ! You can "boost" Gem with glsl object. Is there workshop in Paris about that Cyrille ? I think, that it would be interesting to do.
Jack
Hans-Christoph Steiner a écrit :
On Jun 17, 2007, at 6:58 AM, cyrille henry wrote:
hello,
Kyle Klipowicz a écrit :
Ooop please send any elementary examples of these things.
i post a few very diferents shader and the pd patch to use them here :
Wow, these are some nice examples, these should be included in the "examples" section of Pd-extended.
well, i think i should clean up some code and check licence for the shader i did not write. where should i put them in order to include them in pd-extended?
cyrille
.hc
I got confused by the Gem docs (they don't explain OpenGL as thoroughly as the vanilla Pd-docs explain DSP).
Gem doc aim is to explain gem specific stuf. but in order to use Gem, you also need a good openGL book. (you can find lot's of them)
cyrille
~Kyle
On 6/17/07, cyrille henry cyrille.henry@la-kitchen.fr wrote:
hello,
Alexandre Quessy a écrit :
Hi all ! The Toon.vert and Toon.frag shaders don't seem to work quite well here. I only get some kind of darker or lighter grey depending on the value of the "Phong" variable I set it to have. I am using Pd-extended 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on Mar 16 2007. Should I generate something any better ?
this is exactly what the toon shader is aiming to do. look at it's code to undersant why.
Anyone has an other GLSL shader to suggest to try it with ?
yes, google has a lot.
i have a few other exemple on my computer, tell me if you're looking for some specific stuf.
cyrille
Thanks !!
a
2007/6/16, chris clepper cgclepper@gmail.com: > GEM is a bit easier to deal with for shaders since there is no need
to do
> any specific wrapper. Any ARB_ vertex or fragment shader and any > GLSL > shader you find on the web can work in GEM without modification.
In some
> cases you might need to change something in the shader text to deal
with
> rectangle vs 2D textures. > > > On 6/16/07, Cypod cypod25@gmail.com wrote: >> >> On the cycling74 webpage there is an interesting article about
writing
> shaders for jitter: >> http://cycling74.com/story/2007/5/23/181113/507 >> >> >> >> >> is there a similar function available for GEM? Has anyone had
experience
> with doing this? >> _______________________________________________ >> PD-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list >> > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > >
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