[pix_opencv_facetracker] outputs face elems coordinates in tables as interleaved coordinates.
Look at [pd settab] and [pd fill_tables] subpatches in help patch.
It uses severals point to describe the shape of each element.
For example in the RIGHT_EYE table you will find 6 XYZ truplet describing the eye contour.
Z is always 0 and values are normalized between 0 and 1.
To attach an image to a face element, you can for example compute the center of the element then use the XY position to translate a geo with your texture.

Hope this helps

A


--
do it yourself                      
http://antoine.villeret.free.fr

2015-05-29 11:42 GMT+02:00 Alexandros Drymonitis <adrcki@gmail.com>:
I used it once to control the servo motors of the camera so that it followed your face and I used the first value of the NOSE_BRIDGE table for the x-axis motor and the second value of the same table (inverted) for the y-axis motor.
Don't know if this is the way you're supposed to do this, but it worked for me...

On Fri, May 29, 2015 at 11:28 AM, Antonio Roberts <antonio@hellocatfood.com> wrote:
I'm trying to use [pix_opencv] and [pix_opencv_facetracker] to attache
images to different parts of a face. I have these objects working but
I can't see any way to grab the X/Y information from each point. Can
anyone help me?

Thanks

Antonio


--
============================
antonio@hellocatfood.com
http://www.hellocatfood.com
============================

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