Hi all, Here's another bug I've just managed to boil down and reproduce. I'm kind of surprised at this one - I thought it was a pretty common thing to dynamically spawn signal objects.
The bug is: a dynamically spawned abstraction containing signal objects won't start processing/generating audio until you either delete an object in the parent patch or connect two signal objects together.
As usual this is tested on Pd-e 0.40.3 and Pd 0.42-4...
Can anyone confirm? Thanks! Luke