here's the first 20 processes, is there anything that should worry me?
I don't think so... you could compare this to Max/MSP or other audio
applications.
In my experience using jack imposes additional load, since it will be
just another layer between the application and coreaudio.
gr~~~
14.7% 14.7% mach_kernel ml_set_interrupts_enabled 12.3% 12.3% AudioToolbox
Resampler2::ConvertAltivec_SmallIntegerRatio(float*, float*,
unsigned long, int) 6.1% 6.1% com.apple.driver.AppleHDA SInt16ToFloat32 5.0% 5.0% com.apple.driver.DspFuncLib DspFuncOrgEQ::_EQBoth (float*, float*, unsigned long, unsigned long) 3.5% 3.5% mach_kernel lo_mach_scall 1.9% 1.9% com.apple.driver.DspFuncLib DspFuncVolume::process (unsigned long, unsigned long) 1.4% 1.4% mach_kernel mutex_lock 1.2% 1.2% CoreAudio IOA_Time::GetCurrentTime(AudioTimeStamp&) const 1.2% 1.2% mach_kernel lo_alltraps 1.1% 1.1% IOKit iokit_user_client_trap 1.1% 1.1% commpage [libSystem.B.dylib] __spin_lock 1.1% 1.1% CoreAudio AUGenericOutputEntry 1.0% 1.0% libSystem.B.dylib semaphore_timedwait_signal_trap 0.9% 0.9% libSystem.B.dylib semaphore_wait_trap 0.9% 0.9% libSystem.B.dylib _pthread_cond_wait 0.9% 0.9% commpage [libSystem.B.dylib] __nanotime 0.9% 0.9% mach_kernel mutex_unlock 0.8% 0.8% commpage [libSystem.B.dylib] __memcpy 0.7% 0.7% mach_kernel lck_mtx_lock 0.7% 0.7% AudioToolbox Resampler2::PushConvert(float*, float*,
float*, float*, unsigned long&, unsigned long&, unsigned long,
unsigned long)