That's a nice object.
As for z order: The last object you create will be in front. I don't think there's a way to tweak this.
-Jonathan
--- On Mon, 3/15/10, Roman Haefeli reduzierer@yahoo.de wrote:
From: Roman Haefeli reduzierer@yahoo.de Subject: [PD] dynamic gui masking problem To: pd-list@iem.at Date: Monday, March 15, 2010, 12:20 AM Hi all
I'm trying to create a GOP abstraction for selecting an item from a list. The cool thing about GOP is, that iemguis are still visible, even if they are moved outside the GOP area. However, the problem I'm facing is that they are masked by other objects in the patch, when they are moved to area of some other object.
A Solution: Dynamically creating objects on the fly makes them appear above all other objects in the patch.Unfortunately I couldn't figure out a way to delete them to make them disappear, when they're not needed anymore.
Probably there is another way of tweaking the z-index of objects? Or is there a way to dynamically delete objects without having to 'vis' a canvas and putting it into edit mode (and without printing errors to the console)?
Attached is an example patch to illustrate the masking problem.
Roman
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