That's something that they're supposed to have learned early in their BFA
and/or MFA degrees, if they went that route. Otherwise, they have to learn
it anyway.
I reckon one learns it better in real life, not all schools are enough good to teach you that. :)
> This is a classic example of the ongoing (mis)communication(s) between
> artists and scientists.
> And far too many artists lack the training to engage with the
> real media of their work and instead hire technicians to realize it for
> them.
@ Derek: Agree with you, this is perhaps the focal point here. However, I would suggest to observe the same miscommunication not only from a pragmatical point of view (the artist might not know how to properly code something) but also from a conceptual perspective.
Maybe the artist does not always need to perfectly know how to code something, but the conceptual relevance of a work can be unveiled and successfully diffused even if somehow a work lacks of technical consistence, or does not fulfil requirements of a scientific paper.