Fft would
be useful – mapping the amplitude of bands of frequencies to whatever (perhaps
you’re doing this). You could also measure the centroid, which correlates to a brightness
measure of the sound. From the centroid you can also determine the “bigness” of
sound ie. how “full” it sounds at a given moment. – I’ll look thru some of my code
and forward the maths – its simple but I can’t remember this early in the
morning – and it shouldn’t be too hard to write as a patch (and not in C). You
could also determine the “segmentation” of the sound using env~ ie. finding out
where phrases begin and end, the length of phrases etc. Think someone out there
has written a rhythm estimator patch or external which could be handy.
Cheers,
iain
-----Original
Message-----
From: Andre Schmidt
[mailto:andre@vju.info]
Sent: Saturday, 11 May 2002 8:51
AM
To: PD-LiST
Subject: [PD] audio analyze ideas
?
hi,
i'm
making an audio 2 visual patch and was wondering if any1 has any ideas what i
could analyze on audio to be visualized. @ the moment i got:
- the
frequency of loudest freguenzy
-
volume
- L/R
balance
and
ofcourse fiddle~ & bonk~
(for
the 1st use i'm only analyzing guitar/voice)
thnx
-andre