Hi Darren/list,
I'm currently experimenting with the wiimote.
I'm having similar problems with crackle/noise, any suggestions much appreciated.
Something preferably before we get into the audio domain.
Cheers,
Jb
-----Original Message----- From: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] On Behalf Of Darren Kelly Sent: 24 July 2008 13:07 To: pd-list@iem.at Cc: Collin Oldham Subject: Re: [PD] PD] request assistance with crackles and pops in VFOs driven, by modulating accelerometer signals
Hi PD list,
I have uploaded an example of the problem as about 20 rather unmusical seconds of me waving 1 Wiimote as accelerometer driving frequencies of 3 [osc~], almost nothing else running, and no visuals, sliders, atoms:
http://www.webel.com.au/project/drancing/puredata/audio/drancing.VFO.3osc.cr ackles.mp3
It is panned quite left (when I use 2 Wiimotes I pan them leftish and rightish).
Will keep breaking it down further to isolate the problem.
The patches including visuals (now disconnected) can be viewed at:
http://www.webel.com.au/project/drancing/puredata/index.jsp?page=DranceWareP ureDataWii
Darren
Collin Oldham wrote:
I think you are getting those crackles from the atoms (number boxes) that are trying to redraw every time they get a new number from the accelerometers. (which is probably pretty often!) That would explain why it only happens you are using the sensors, and why your very sensible solutions didn't work. Just a hunch! I'd try hiding it all in a sub patch, and if that works, you could use something like [speedlim] (from cyclone?) to limit the refresh rate on the atoms.