On Mon, Feb 6, 2012 at 10:01 AM, Peter Plessas plessas@mur.at wrote:
For a digital square wave you would want to use band limiting to avoid alias artifacts which are quite severe for a square or sawtooth wave. As the frequency goes higher both of those waves will begin to look more
like
sine waves as the partials are filtered out. Pretty much every
commercial
digital synth and plugin uses anti-aliased waveforms.
out of interest Chris, do they use wavetables (possible of different lengths for different octaves) or internal oversampling a la Millers example in the doc patches?
I can't really speak for any manufacturers but it probably varies based on the hardware being used.