This sounds interesting, I will take a look at it when I get out of work...
As far as what improvisors need, I'm working in the more 'experimental' improv scene right now, which means:
cells such as (0 3 5 1 2 4) in some specific key 2. There will be additional types of symbols and data, or poetic instructions 3. There will be instructions for some improvisors to lead and others to follow the leader at various points 4. The ultimate idea for a current project is that there will be a conductor coordinating improvisors, able to send commands across a network to multiple improvisors on the fly. Of course, this opens the way for a computer to take the role of conductor also. But in either case, there is not a score but rather the structure if the work itself is also improvised anew at every performance, out of a collection of potential cells and potential instructions that define the space of possibilities that any given work inhabits.
In other words, don't think that 'improvisors' means that this is in any way going to be 'jazz'. Think more along the lines of the music of Webern + Morton Feldman + Cecil Taylor + John Cage...
~David
On Thu, Jul 17, 2008 at 4:31 AM, patrice colet pat@mamalala.org wrote:
Sayonara,
How do you display the chords in GEM? I personaly use a jazzfont ttf and curves, the attached patch is an attempt to display a score that any reader would understand because it's written like in the Realbook. Unfortunately I didn't finish this project (like many ones), but it might give a clue I hope.
I really don't think that an improvisator will enjoy to have single notes packets to read for each chord, in fact I don't know any improvisator that need to read something else than jazzchords and melodies for playing, unless they have a notice given with the score where the composer has explained all his weird symbols, quite annoying to make, to play, to read, and to hear...for me.
Also I've started a project for writting scores with datastructures, attached archive is an old sample of this datastructure project, done with the help of F. Barkneicht, I've done something more sophisticated, but the purpose wasn't really about reading/playing/learning music but it's just a 'proof of the concept' game, maybe you will see it through the publication of the PureCorps game started last year...
I think that the advantage of scores displayed by a computer is about having pages (or even better the first line) updated automatically when the reader is at the last line.
I will be need of something functionnal for playing in concerts soon, then will certainly make something that will fit my use and reading abilities, I'll also need to write strange tuplets like the ones you can find in FZ's Black Page... If someone is interested I could update this work in pd-announce ? Anyway, all this stuff won't be as powerful as some lilypond external or something similar...
Jaa.
David Powers a écrit :
Hello,
I have a question, how hard do you think it would be create a notation engine for GEM? What considerations would go into the design?
On the simplest level, I'm imagining doing non-rhythmic notation to display chords and cells for improvisors.
Since the number of notes on a chord would be determined on the fly, would it be better to create the max amount of objects and turn off unwanted ones, or better to use dynamic patching? This would simply be to create circles representing noteheads.... Here's my imaginary prototype:
[gemhead] | | | [cell G Ab F# F ( or [chords c4 e4 g4 , F#4 G4 B4 ( or [cell 0 4 3 5 2 1 ( | / | / [treble_clef]
Anybody have any idea what kind of messages I might send such an object?
~David
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