Also, this post has a video that shows the actual Jitter patch. Maybe you can try to translate it to Gem/Pd?
I saw this blog post on Create Digital Motion:http://createdigitalmotion.com/2009/03/31/liquidify-video-live-optical-flow-glsl-datamosh-technique/Here's the Cycling74 message board post with the required files:There are links to a download of the Jitter patches along with some GLSL shaders. You could possibly use the shaders with a Gem patch to do the same thing, assuming that the Jitter patch is just a wrapper for the shaders. I can't open the patches to figure them out, so you'd have to find a resident shader expert to help reverse engineer them.~KyleOn Thu, Apr 2, 2009 at 3:10 AM, t'es in t'es bat <tesintesbat@gmail.com> wrote:
_______________________________________________Hello "tout le monde"
i work on data moshing and bending old machines to make "textures" for a movie.
I find this example with max/msp on vimeo:
http://vimeo.com/3950332
is there a way to make same with pd...
I work on mac osX and/or ubuntu and i wonder if it 's possible...?
thanks
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