What I understand from the original question was how to feed an image generated with a shader to pix_movement.
So one need an image, not a texture.
I'm afraid pix_snap is the only solution.
Cheers
c
Le 15/02/2021 à 08:39, IOhannes m zmoelnig a écrit :
> On 2/14/21 9:52 PM, Miller Puckette via Pd-list wrote:
>> I think the question is - within a shader, can you 'snap' an image to
>> a texture so that it doesn't have to go back and forth between the
>> GPU and CPU? I'm curious too... I guess there must be a way to do this...
>
>
> [pix_snap2tex]
> or, preferably [gemframebuffer].
>
> gfamsdr
> IOhannes
>
>
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