Hi Cyrille, thanks for the detailed answers!
Em qua., 17 de jan. de 2024 às 05:48, cyrille henry <
ch@chnry.net> escreveu:
Since this example is very simple, you should already have figured that it use gemhead as a metronome. (for obvious synchronisation reason)
I hadn't, I see now why it stopped working without Gem, will try to check it again sometime soon, but I've been very busy with an update of ELSE and my Tutorial. Ben Wesh at the discord channel is on fire though, doing some amazing things and developing some scann synthesis patches with pmpd, I will ask him for help figuring this all out.
>other times it's something simple that doesn't make much sense to require a dependency,
adding a dependency to remove a dependency, is a strange way to remove a dependency! ;-)
In PlugData, ELSE is native, so it is not a dependency, and if people are using ELSE and my tutorial, then it doesn't require yet another extra dependency.
But anyway, there's a billion things in my to do list before I tackle any of this.
Em qua., 17 de jan. de 2024 às 05:37, cyrille henry <
ch@chnry.net> escreveu:
from my experience, for complex movement and shape of the string, having a visualisation helps a lot. But it really depends on the way you play with it.
yeah, graphics are always nice eye candy :)
pdp_scan~ is not really a scann synthesis. But it's not very far, since it scann an array at sub-audio frequency.
cool, thanks, I will not consider it anymore as a source for scann synthesis.
all you need to explore scann synth is the pmpd lib and tabwrite / tabread~
A scan synth external will be more limited that what pmpd + pd can already offer.
I see, it'd be a lower level solution that will always be more flexible and versatile. I like the idea where I can offer something 'easy' and ready made, then point people to the right patch if thy wanna get deep into the rabbit hole. This looks like a good example.
by the way, Ben says there's a new pmpd version not up in deken yet, is that it? When can we have it if so?
Now, while we're at it, let me share some other resources I found. Here's a discussion in SuperCollider
They use the simple native Spring class for it, and I've been having my eye on that one, maybe one day including Spring and Ball/TBall into ELSE as well (spring~ and ball~?), cause it also seems like a fun thing to control several things in a patch.
Now let me see if I can get the main principal, is it like you have wave table points that move according to spring like motions when excited and evolving through time?
thanks
cheers