> i think roman made an error report about this [netreceive -u -b] beahviour already.
https://github.com/pure-data/pure-data/issues/373
> Gesendet: Sonntag, 10. Februar 2019 um 15:36 Uhr
> Von: "michael strohmann" <itsnotfair9@gmail.com>
> An: "Scott R. Looney" <scottrlooney@gmail.com>
> Cc: PD-List <pd-list@lists.iem.at>
> Betreff: Re: [PD] trying to set up OSC between Unity and PD via [netreceive] or [iemnet/udpreceive]
>
> HI Scott,
> i do a similar thing - send OSC from the LEMUR app to pd and vice versa.
> Lemur sends osc and to receive it in pd works fine with
> [netreceive -u -b]
> |
> [oscparse]
> |
> [list trim]
> |
> [route whatever the message]
>
> there seem to be a odd behaviour with [netsend -u -b] though.
> according the UDP protocol a message should be broadcast to an IP adress regardless if the receiving end is actually listening.
> this bi-directionality is redarded only with TCP.
>
> however, in [netsend -u -b] once the receive leaves the network the connection is closed, and you need to reconnect to the device in order to send messages.
> so i connect to the device every second, to make sure that it receives messages upon re-entry to the wlan-network
> (i also need to send the status of the patch on a regular basis, so that all devices are up to date…)
>
> my patch (quite simple file playback in response to sensor input) worked fine, but i had occasional crashes / freezes with “watchdog singaling pd” (i run pd-0.48 on RaspberryPi B+)
> since pd writes “connecting to port “ to the console everytime i connect - which is every second - after a couple of hours/days is filled the RAM and caused some misbeavior.
>
> the solution - and i hope it really fixes the freezes also in the long run - was to send the standard error to dev/null like so:
> puredata -stderr 2>/dev/null path/to/patch.pd
>
> i think roman made an error report about this [netreceive -u -b] beahviour already.
>
>
>
> i actually also wanted to use UNITY for sending OSC, but could not find time to work it out, so pls let me know it you found how to do it…
>
> Cheers!
> Michael
>
> > On 10 Feb 2019, at 10:56, Scott R. Looney <scottrlooney@gmail.com> wrote:
> >
> > OK thanks Christof! [oscparse] seems to do the trick, and formats it as a list that i can break up. and it seems i have [netreceive] working properly after all, so that was my error thinking it was broken. it is a bit picky and seems to work better if i send it a message as to what port to listen to rather than defining it as an argument initially.
> >
> >
> >
> > On Sun, Feb 10, 2019 at 1:03 AM Christof Ressi <christof.ressi@gmx.at <mailto:christof.ressi@gmx.at>> wrote:
> > > > > patch with their [udpreceive] which worked fine. trying that same
> > > > > patch in PD however, made all the data print out as integer ASCII
> > > > > values rather than Unicode text characters. i tried two other Unity
> > > > > OSC projects and they behaved the same way.
> > > > >
> > > > > so, at the least, i need a convenient way to change all the ASCII
> > > > > integer numbers in a data stream to ASCII characters.
> >
> > IIRC, in max, updreceive outputs osc messages while in the Pd objects iemnet/udpreceive or [netreceive -u -b] output the raw udp packet as a list of bytes. You need another object to parse the data. Pd vanilla has [oscparse], but personally i prefer the mrpeach/unpackOSC resp. osc/unpackOSC externals.
> >
> > > Gesendet: Sonntag, 10. Februar 2019 um 09:39 Uhr
> > > Von: "Scott R. Looney" <scottrlooney@gmail.com <mailto:scottrlooney@gmail.com>>
> > > An: pd-list <pd-list@lists.iem.at <mailto:pd-list@lists.iem.at>>
> > > Betreff: Re: [PD] trying to set up OSC between Unity and PD via [netreceive] or [iemnet/udpreceive]
> > >
> > > nope - doesn't work. absolutely no output at all from [netreceive -u -b]
> > > whereas i do get results from [iemnet/udpreceive]. i'm pretty convinced
> > > that on the Mac anyway the UDP functionality of [netreceive] is basically
> > > broken, at least in regards to responding to .Net's Sockets UDP sending
> > > methods anyway.
> > >
> > > On Sun, Feb 10, 2019 at 12:20 AM Roman Haefeli <reduzent@gmail.com <mailto:reduzent@gmail.com>> wrote:
> > >
> > > > The equivalent to [iemnet/udpreceive] is [netreceive -u -b].
> > > >
> > > > Roman
> > > >
> > > > On Sat, 2019-02-09 at 23:40 -0800, Scott R. Looney wrote:
> > > > > hey folks, i'm trying to set up a OSC communication between Unity and
> > > > > PD. the eventual goal is that an iOS app will be sending data to PD
> > > > > to control various parameters. this isn't a libpd issue as i do not
> > > > > want to run a PD patch in Unity. i only want the remote
> > > > > communication.
> > > > >
> > > > > so far i've tried Kalimba which works perfectly with [netreceive] in
> > > > > the Unity Editor. it looks like this is because it uses TCP and not
> > > > > UDP for its connection. however due to its age (6 years or so) the
> > > > > resulting Xcode project does not build correctly. i'm assuming it's
> > > > > likely an old libpd issue, but not sure.
> > > > >
> > > > > so, i've tried a few other OSC Unity based projects and none of them
> > > > > work with [netreceive] in any way (including in UDP mode). i did find
> > > > > a few that work with [iemnet/udpreceive]. one of them had a demo Max
> > > > > patch with their [udpreceive] which worked fine. trying that same
> > > > > patch in PD however, made all the data print out as integer ASCII
> > > > > values rather than Unicode text characters. i tried two other Unity
> > > > > OSC projects and they behaved the same way.
> > > > >
> > > > > so, at the least, i need a convenient way to change all the ASCII
> > > > > integer numbers in a data stream to ASCII characters. ideally i'd
> > > > > love to have a Unity OSC demo that can send data to PD reliably,
> > > > > using TCP or UDP. any help appreciated!
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