Thanks for your support !
Your explanations are clear (I did not think in term of energy carried by the signal but eventually it seems so obvious... let's go for a first start with a square wave) ("�a tombe sous le sens !") and I'll have a look at the links you gave me (PD beginner, I have to get involved in audio processing as well).
As for the word "buzzer", we use it to design, yes CK, a big flashy button that you squeeze the more violently you can or... a little loudspeaker. I was talking about the little loudspeaker.
At least, it seems that using a "foreigner word" in your native tongue is as hazardous than exporting a .pat to a .pd...
Have a nice day
touti
> Message du 10/11/04 � 16h49
> De : "Roman Haefeli"
> A : tboulanger@voila.fr, "pd-list@iem.at"
> Copie � :
> Objet : Re: [PD] perception of sound
> hi
>
> " schrieb:
> > Hi list !
> >
>
> > It seems for many people that the alarm level is not enough strong, even
> > at full blast so here's my question :
> > do you know if there are some rules that make a sound appear more strong
> > than another at an identic level ?
>
> the crest-factor decribes the energy of the sound in relation to its
> amplitude. the waveform with the highest crest-factor is a squarewave
> (imagine: the positon of the membrane of the loudspeaker is always at
> maximum position). using a square should result in the maximum loudness
> at a specific amplitude.
> our is ear is the most sensitive in the area between 1 to 4kHz (as chris
> and derek already mentioned).
>
> another approach:
> what about making the beep-sound of your buzzer pulse? noises without
> constant amplitudes seem to get more attention.
>
> roman
>
>
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