Nevermind, I'm checking the gui02-test.pd patch, I guess my answer is there.
Enrique, I've been checking your abstractions and they seem to be very good. I've one question though, how can you control the abstractions you add to nodes, say with a slider? Or do you have to create your nodes with abstractions with arguments (like the proposed method in the readme file) and that should be it?
CheersOn Wed, Nov 14, 2012 at 5:14 PM, Enrique Erne <enrique@netpd.org> wrote:
You could try https://github.com/thisconnect/pddom
It should take care about:
- updating DSP tree after adding removing an abstraction
- firing loadbang
- sets senders and receivers so you can send a signal from one
abstraction directly to the next one
On Wed, Nov 14, 2012 at 12:41 PM, Ángel Faraldo <angelfaraldo@gmail.com> wrote:
> Thanks for your replies,
>
> indeed I was reading on the list and there are various threads on this
> topic. Apologies for re-asking old threads.
>
> In my current project, I wasn't planning to create the objects with messages
> (obj ... ... ..., i.e. dynamic patching) but manually adding objects which
> produce sound on the fly.
>
> Therefore, [initbang] doesn't make a difference here, because loadbangs are
> actually initialized when loading an abstraction manually, and turning dsp
> audio off and on produces a longer-than-desirable silence gap when I create
> a new abstraction, so although advisable on regular situations, it doesn't
> seem to be the solution here.
>
> So, although maybe not the most elegant, I've managed to solve it by sending
> the abstraction's [loadbang] to the main patch to dynamically save the
> latter. This way I get the sound of the abstraction immediately.
>
> Cheers and thanks again.
>
> ángel
>
>
>
>
>
> On 14/11/2012, at 12:03, Alexandros Drymonitis wrote:
>
> Or use [initbang]...after i go banana's reply I searched a bit and found out
> that my question has also been answered. It won't be vanilla though, but
> anyway I'm using extended..
>
> Cheers
>
>
> On Wed, Nov 14, 2012 at 12:54 PM, Cyrille Henry <ch@chnry.net> wrote:
>>
>>
>>
>> Le 14/11/2012 11:30, Alexandros Drymonitis a écrit :
>>
>>> I tried your patch and the problem you mention does occur. I've no idea
>>> why and how to solve this, but I'm also getting some strange behavior with
>>> live patching. In my case [loadbang] won't work...
>>>
>> when sending message to pd to create objects, one also have to manually
>> send the loadbang messages.
>> reasons are details in the archive.
>> [loadbang bang<
>> |
>> [s pd-foo]
>>
>> cheers
>> c
>>
>>>
>>> On Mon, Nov 12, 2012 at 5:29 PM, Ángel Faraldo <angelfaraldo@gmail.com
>>> <mailto:angelfaraldo@gmail.com>> wrote:
>>>
>>> Hi List,
>>>
>>> I've been increasingly working with dynamic patching and there is an
>>> issue that don't understand in relation with creating multiple audio
>>> abstractions...
>>>
>>> Imagine I put an oscillator inside an abstraction and I recall one
>>> instance of it from the main patch (already computing audio). This is what
>>> happens:
>>>
>>> The abstraction will not produce sound until I:
>>>
>>> a) save the patch
>>> b) create another abstraction with the same name (another audio
>>> object will not work)
>>> c) I click on a already existing object in the main patch (clicking
>>> on the canvas will not work either)
>>> d) I un-compute and re-compute audio (which is not desirable)
>>>
>>> I attach an example:
>>>
>>>
>>>
>>>
>>> Any insights or ideas about how to solve this?
>>>
>>> with kind regards,
>>>
>>> Angel Faraldo
>>> _________________
>>> www.angelfaraldo.info <http://www.angelfaraldo.info>
>>>
>>>
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> Ángel Faraldo
> _________________
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>
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