On Nov 8, 2009, at 3:59 AM, loic kessous wrote:
The only real missing piece is the audio I/O, but that is not too
hard to do. Ideally, the rjdj crew would release their audio I/O
code to be included in Pd-vanilla and we should share the work of
maintenance and improvements. But that's not the only way to get it
done. I'm here at Mobile Art & Code talking with Memo Akten and
Zach Gage, the two openFrameworks/iPhone developers, and they have
open source audio code that should be pretty easy to plug into Pd.
SuperCollider has been ported to the iPhone too, but I haven't been
able to find that code.as I understood, openframeworks is using rtAudio, which is certainly
a good choice, as it is designed for real-time. But why portaudio
(the current audio implementation in pd if I'm right) would not work
on an iPhone ? loic
The iPhone uses the AudioQueue API for sound I/O, which portaudio does
not support.
.hc
Programs should be written for people to read, and only incidentally
for machines to execute.