I believe Ivica made such a modification in Pd-l2ork-- whatever the case, moving many iemguis in
Pd-l2ork is much snappier than in Vanilla or Pd-extended. But I haven't measured the cpu load.
-Jonathan
----- Original Message -----
> From: Hans-Christoph Steiner <hans@at.or.at>
> To: Joćo Pais <jmmmpais@googlemail.com>
> Cc: katja <katjavetter@gmail.com>; "pd-list@iem.at" <pd-list@iem.at>; Jonathan Wilkes <jancsika@yahoo.com>
> Sent: Thursday, November 3, 2011 11:07 AM
> Subject: Re: [PD] how to capture window-related mouse-events when toxy is discontinued?
>
>
> I doubt that Tcl/Tk's drawing code is being overloaded. Instead, try
> running "path/to/pd -stderr -d 3" and you'll see that 'pd'
> is sending 'pd-gui' massive amounts of Tcl code to pa!
rse,
compile, and
> execute. In the case of a move, this could be accomplished with one line of Tcl
> to tag everything you want to move, then one move command to let Tcl/Tk do the
> moving.
>
> .hc
>
> On Nov 3, 2011, at 10:31 AM, Joćo Pais wrote:
>
>> those spikes is what I was predicting with the graphic overloading of
> tcl/tk (through data structures, in this case).
>>
>> you could also try the following: make the "selectable area"
> around one corner (or middle) of the button: with a tiny bit more resolution,
> but less points in the template. if you want to keep the squares, it's even
> better, because it helps you selecting the structs.
>>
>> Or one other thing: maybe can the tcl/tk code be changed, so that it
> doesn't overload that fast? Reduce the redraw rate, or something else? (I
> h!
ave no
idea about tcl/tk)
>>
>> Or change the output rate of the struct object? (this might not help much)
>>
>>
>> About the background grid for instant jumps, an implementation of it in run
> mode is easy. I could try to give an example, but don't have any time for
> now.
>>
>>
>>> ----- Original Message -----
>>>> From: katja <katjavetter@gmail.com>
>>>> To: pd-list@iem.at
>>>> Cc:
>>>> Sent: Thursday, November 3, 2011 6:10 AM
>>>> Subject: Re: [PD] how to capture window-related mouse-events when
> toxy is discontinued?
>>>>
>>>> On Thu, Nov 3, 2011 at 1:30 AM, Jonathan Wilkes
> <jancsika@yahoo.com>
>>>> wrote:
>>>>
>>>>> How does the cpu usage in my demo!
compare
to your patch where
> you use
>>>>> a radiobutton?
>>>>
>>>> Here's a cpu load comparison of objects dragged continuously
> (on intel
>>>> mac 2GHz):
>>>>
>>>> polygon in movable_box2.pd: 23 %
>>>> polygon in 07.sequencer.pd (help browser): 16%
>>>> radiobutton in moving_objects.pd: 12 %
>>>> regular Pd slider: 13 %
>>>> 2D geo in a gem window: 2.5%
>>>
>>> I just got intermittent rises up to 50% on a dual core 64-bit amd with
>>> all of the above.
>>>
>>> I imagine that the cpu load for movable_box2.pd is due to the number of
>>> points in the polygon. I think you could get a 20x20 draggable square
> with 8 coordinates-- that
>>> would be equal to the number of p!
oints in
a radiobutton so maybe that
> would get down
>>> to a corresponding cpu load.
>>>
>>> I'll try some tweaks later to see if that works.
>>>
>>> -Jonathan
>>>
>>>>
>>>> Your polygon method is plain vanilla Pd and that makes it
> attractive
>>>> for a widely shared Pd patch. No risk of broken dependencies. But I
> am
>>>> afraid it is too cpu-intensive, particularly on Windows. Thanks for
>>>> sharing the idea though, it is inspiring.
>>>>
>>>> Katja
>>>>
>>>>
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>>
>> --
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>> jmmmpais@googlemail.com | skype: jmmmpjmmmp
>>
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>
>
>
>
> 'You people have such restrictive dress for women, she said, hobbling away
> in !
three
inch heels and panty hose to finish out another pink-collar temp pool
> day. - Hijab Scene #2", by Mohja Kahf
>
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