Who can tell
me how the GEM imageVert object works, if it does work. PD crashes
when I try it.
ImageVert maps the fake luma (RGB/3) value to a glVertex.
The brighter the pixel the higher the point. It looks like a
spiked FFT plot with lots of color.
I can get it to work on OSX, but it is pretty crash prone
(something about the object creation goes awry). I haven't gone
over it much but it seems like it can be fixed up and optimized a
great deal. What platform are you on? There are GEM
developers for each that can help you with specifics.
cgc