Also, like all macOS apps at this point, the default build is 64 bit. If you want a 32 bit build, you can specify the required architectures to the configure script:
./configure --enable-universal=i386
On Jun 26, 2017, at 9:47 PM, Dan Wilcox danomatika@gmail.com wrote:
I’m not sure. Even if you don’t, on newer versions of macOS, running “git” or “make” or whatever will automatically launch the install window for the command line tools. I mainly mention the fact that users:
- do not need to install 4-8 GB of Xcode to build Pd
- do not need to create a Apple account to install the main compiler chain
Also, is does not “hurt” to install the command line tools irregardless. They used to be tied to Xcode say, 4 years ago, but were split out as you don’t need said 4-8 GB of Xcode to build most OSS.
On Jun 26, 2017, at 9:44 PM, Alexandre Torres Porres <porres@gmail.com mailto:porres@gmail.com> wrote:
2017-06-26 16:40 GMT-03:00 Dan Wilcox <danomatika@gmail.com mailto:danomatika@gmail.com>: I will write this up in the readme, but here’s an overview. Its basically exactly the same thing you do in Linux except for building the app bundle.
You don’t need Xcode, only the command line tools which can be installed by running the following in Terminal:
xcode-select —install
but since I got XCode and everything, I should also have that too, right?
Dan Wilcox @danomatika http://twitter.com/danomatika danomatika.com http://danomatika.com/ robotcowboy.com http://robotcowboy.com/
Dan Wilcox @danomatika http://twitter.com/danomatika danomatika.com http://danomatika.com/ robotcowboy.com http://robotcowboy.com/