derek holzer wrote:
has anybody noticed that it doesn't seem to matter what seed you give the [random] object, it just goes through the same sequence every time.
slimboyfatboyslim slimboyfatboyslim@slimboyfatboyslim.org wrote:
yup, I experienced that in both PD and Max, actually it seems the seeds is not working....
A brief investigation of the random objects in MaxLib seem to indicate that they may not suffer from this problem. They don't take a seed argument, but when I use them, my generative sound-patch doesn't sound the same every time it starts up ;-)
d.