Pd from Miller is BSD-licensed, so they can do anything they want with it as long as they post the copyright, basically. Pd code is also included in Max/MSP, hence the mention of Miller on the splash page.
On Nov 12, 2007, at 10:27 AM, vade wrote:
This is really impressive in many ways. Out of curiosity, how is the licensing handled? Congratulations, Spore is one of the few games I have been eagerly anticipating, I cannot wait to get my hands on it :)
I'm not certain that I would say that about me... :-)
But yes, since the cat is out of the bag, Spore uses Pd _very_ heavily. I worked with the audio team to get it moved into the game engine when I was at EA. The fact that Pd has the gui as a seperate app makes it fairly easy to get going. It just runs headless in the engine.
And yes, it does run just fine on a PS3 :-)
Mark Danks
Senior Manager
SCEA
Mark is now really high up in Sony's PS3 division.
On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <hans@eds.org> wrote:
>
> I just read this on the Max list:
>
> http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
>
> Apparently, Pd is part of the EA game Spore. Makes sense, since Mark
> Danks, Gem creator and UCSD alum, is pretty high up at EA.
>
> .hc
>
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