Hi Malte,
could you be so kind as to post an example. Waveshaping is one thing I haven't figured out very well in the PD domain yet. I'm also interested in using it for distortion, so even the simplest starting point would be nice. I second the detuned oscillators, BTW. They give it an extra heaviness that Mario never had ;-)
best, d.
Malte Steiner wrote:
Best analogish sounds I get is by combining two or more oscillators, slightly detuned, running through a waveshaping (=table lookup = tabread) with a curve which compress and distort it slightly and then run through the moog~ filter.
People tend to ask from which machines my samples are, ouch!
Cheers,
Malte