Have you tried sending a different 'seed' message to each random object?
Hey all,
How can I get PD to generate a different set of 16 random numbers each
time a patch loads? They should be uniformly distributed.
After a few tests it seems [random] always outputs the same values on load
which does make sense in terms of pseudorandom numbers.
would doing a snapshot on [noise~] be any better?
Thanks all,
.b.
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