Have you tried sending a different 'seed' message to each random object?

On 3/17/06, B. Bogart <ben@ekran.org> wrote:
Hey all,

How can I get PD to generate a different set of 16 random numbers each
time a patch loads? They should be uniformly distributed.

After a few tests it seems [random] always outputs the same values on load
which does make sense in terms of pseudorandom numbers.

would doing a snapshot on [noise~] be any better?

Thanks all,

.b.


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