[nbx\ <- drag the number from 0..65535
|
[string $1(
|
[text3d]
please always include the list when replying.
Renaud RUBIANO wrote:
I hav to send the string from another soft in OSC?
no
Which soft ?
no
if you have any clue...
no :)
have a look at http://lists.puredata.info/search/PD-list?query=string+text3d
the trick is to convert your string into a list of unicode values
(integers). (actually the values are not unicode but the glyph-id within
the font; but usually this can be assumed to be unicode)
for experimenting, this might be a good start:
[nbx\ <- drag the number from 0..65535
|
[string $1(
|
[text3d]
fmasdr
IOhannes
oh, and is there a special reason to use [text2d] rather than [text3d]?
the latter usually performs better...
please always include the mailing list when replying.
Renaud RUBIANO wrote:oh, and is there a special reason to use [text2d] rather than [text3d]?the latter usually performs better...Oh no, but I doesn't need 3D options, so I guessed that 2d was GPUless-consuming ... so ...
i see.
nevertheless this is usually not true with Gem.
Gem is openGL based, meaning it uses hardware acceleration.
off-the-shelf gfx hardware has been highly pushed by aming industries,
which made 3d operations be more optimized than 2d operations...
so: [text3d] should be better than [text2d] in most cases (the latter
sometimes is needed when you want to use antialiasing)
[pix_draw] is usually way less efficient than [pix_texture]+[rectangle]
....
fgmasdr
IOhannes