Want to make some dough off of pd?
Make a Pd Unity3D plugin so i can drop my patches in as sound sources/effects in Unity3D or UDK without custom coding.
pp
Patrick Pagano B.S, M.F.AAudio and Projection Design FacultyDigital Worlds InstituteUniversity of Florida, USA
From: Matti Viljamaa <mviljamaa@kapsi.fi>
Sent: Saturday, May 7, 2016 3:13 PM
To: Pagano, Patrick
Cc: pd-list@iem.at; Miller Puckette; pd-list@mail.iem.at
Subject: Re: [PD] Can you close source of Pd patches (for commercial development)?Or even straight C -> binary and then have Pd open the binary as patch.
-Matti
On 07 May 2016, at 22:01, Matti Viljamaa <mviljamaa@kapsi.fi> wrote:
Anyone know if compiling Pd patch to C could offer a possibility, e.g. as an extension of Pd?_______________________________________________
There are some around:
So patch -> C -> binary and then have Pd somehow open the binary as patch?
-Matti
On 07 May 2016, at 21:08, Matti Viljamaa <mviljamaa@kapsi.fi> wrote:
I think being open to commercial development could make it attractive to develop e.g. high quality oscillators and filters for Pd._______________________________________________Commercial synthesisers and effects are often better than freeware.
Reaktor has a lot of good free ensembles, but development wise its also more refined product (i.e. the development ought to be less painful).
I think it’d be interesting to be able to have a platform where one can combine open source and commercial “modules”. Best of the both worlds, so to speak.
-Matti
On 07 May 2016, at 21:04, Pagano, Patrick <pat@digitalworlds.ufl.edu> wrote:
But as I suspected it sounds like your intention is to sell pd patches back to the community?
Have you seenMonolog X
Patrick Pagano B.S, M.F.AInteractive Media & Education
What about using Pd as a C/C++ library and writing the patch that way? Or perhaps LibPd?
Would this allow the patch to be compiled as a stand-alone program? Yes?
The easiest would be if there was a way to open a patch in binary form in Pd.
What I’ve been envisioning would be to create “modules” for Pd similar to Reaktor’s Blocks that would
allow for a more high-level patching and usage of Pd. And it could motivate developers to develop patches
in a more standardized “blocks” form, rather than as unstandardised patches.
Reason, I’ve been wanting to see modular synthesis properly realised in Pd. But I wouldn’t want to
spend effort on developing modules that I cannot profit from, since I could do that using some other platform.
-Matti
On 07 May 2016, at 20:29, Miller Puckette <msp@ucsd.edu> wrote:
You'd have to modify Pd if you want to be able to run patches and
keep it a secret how the patch works. I don't think people often feel the
need to do that but it wouldn't be hard to do.
cheers
Miller
On Sat, May 07, 2016 at 08:14:05PM +0300, Matti Viljamaa wrote:
But how do you close and distribute a Pd patch so it’s not viewable? Can you open a Pd patch distributed as binary?
I only found this:
How do I compile a Pd-patch to run as a stand-alone application?
https://puredata.info/docs/faq/standalone <https://puredata.info/docs/faq/standalone>
-Matti
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