+1 on Patrick's idea! and to continue to some extent where Patrick left off, you can use magicolo's uPD project as a jumping off point: https://github.com/Magicolo/uPD. i tried it out but and had issues understanding this approach personally but i think it might hold some potential, as it can instance PD multiple times rather than just once.
best, scott
On Sat, May 7, 2016 at 12:49 PM, Pagano, Patrick pat@digitalworlds.ufl.edu wrote:
Want to make some dough off of pd?
Make a Pd Unity3D plugin so i can drop my patches in as sound sources/effects in Unity3D or UDK without custom coding.
pp
*Patrick Pagano B.S, M.F.A* Audio and Projection Design Faculty Digital Worlds Institute University of Florida, USA (352)294-2020
*From:* Matti Viljamaa mviljamaa@kapsi.fi *Sent:* Saturday, May 7, 2016 3:13 PM *To:* Pagano, Patrick *Cc:* pd-list@iem.at; Miller Puckette; pd-list@mail.iem.at *Subject:* Re: [PD] Can you close source of Pd patches (for commercial development)?
Or even straight C -> binary and then have Pd open the binary as patch.
-Matti
On 07 May 2016, at 22:01, Matti Viljamaa mviljamaa@kapsi.fi wrote:
Anyone know if compiling Pd patch to C could offer a possibility, e.g. as an extension of Pd?
There are some around: http://resenv.media.mit.edu/PuDAC/sw.html https://github.com/sharebrained/pd_compiler
So patch -> C -> binary and then have Pd somehow open the binary as patch?
-Matti
On 07 May 2016, at 21:08, Matti Viljamaa mviljamaa@kapsi.fi wrote:
I think being open to commercial development could make it attractive to develop e.g. high quality oscillators and filters for Pd. Commercial synthesisers and effects are often better than freeware.
Reaktor has a lot of good free ensembles, but development wise its also more refined product (i.e. the development ought to be less painful).
I think it’d be interesting to be able to have a platform where one can combine open source and commercial “modules”. Best of the both worlds, so to speak.
-Matti
On 07 May 2016, at 21:04, Pagano, Patrick pat@digitalworlds.ufl.edu wrote:
But as I suspected it sounds like your intention is to sell pd patches back to the community?
Have you seen Monolog X
Patrick Pagano B.S, M.F.A Interactive Media & Education +1352.226.2016 https://patrickrpagano.wordpress.com/
On May 7, 2016, at 1:37 PM, Matti Viljamaa mviljamaa@kapsi.fi wrote:
What about using Pd as a C/C++ library and writing the patch that way? Or perhaps LibPd? Would this allow the patch to be compiled as a stand-alone program? Yes?
The easiest would be if there was a way to open a patch in binary form in Pd.
What I’ve been envisioning would be to create “modules” for Pd similar to Reaktor’s Blocks that would allow for a more high-level patching and usage of Pd. And it could motivate developers to develop patches in a more standardized “blocks” form, rather than as unstandardised patches.
Reason, I’ve been wanting to see modular synthesis properly realised in Pd. But I wouldn’t want to spend effort on developing modules that I cannot profit from, since I could do that using some other platform.
-Matti
On 07 May 2016, at 20:29, Miller Puckette msp@ucsd.edu wrote:
You'd have to modify Pd if you want to be able to run patches and
keep it a secret how the patch works. I don't think people often feel the
need to do that but it wouldn't be hard to do.
cheers
Miller
On Sat, May 07, 2016 at 08:14:05PM +0300, Matti Viljamaa wrote:
But how do you close and distribute a Pd patch so it’s not viewable? Can you open a Pd patch distributed as binary?
I only found this:
How do I compile a Pd-patch to run as a stand-alone application?
https://puredata.info/docs/faq/standalone < https://puredata.info/docs/faq/standalone%3E
-Matti
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