First I think it is of critically importance for people to remain extra-polite on big, international listservs.

I would suggest to make conscious effort to tone down any hostility, frustration, or anger you are feeling before posting. Take a deep breath.  

Recall, we are all doing this to (mostly) to have fun :)

Next, I think this discussion could have great pedagogical value to intermediate PD patchers like me to explain what this is all about.

I'm sorry but I do not understand "overlapping sub-patches" or the issue with [vd~].

I would wager there are others here in my boat.

I very much would appreciate some more discussion here. Diagrams would help me very much.

Thanks!

PS: I am personally loving [vd~] at the moment. I just made an abstraction called "AutoPhase3".
That and my "AutoPan3" makes a really awesome Leslie (rotating speaker) simulation.

Basically, it takes a mono source and writes it into a circular buffer.

Then, I have 3x [vd~]'s reading, with an LFO on the delay time. I can change the speed and depth of the LFO, as well as the phase-distance between them.


It's so freaking awesome! I then take these 3 signals and send them to discrete AutoPan modules. Again, speed and depth of LFO variable.

OMG, the fatness! Just take a simple saw oscillator, or even a sinusoid-- anything! And you can get lush flanger, phasor, and chorus effects.

I guess it's like FM so it can really warp the spectrum. Create artifacts not found in the original.

You can get it on GitHub.
TinyURL.com / BHPDToolkit

FYI: There are several demo-patches with bugs in abstraction names. Everything is there in the repository, but some abstraction names changed. I will fix when I can.




On Thursday, September 24, 2015, Christof Ressi <christof.ressi@gmx.at> wrote:
>> cause I'm expecting the object to behave as it should
>  
> more precisely, you're expecting the object to behave as YOU THINK it should ;-). But you're right that this discussion can go on forever. I just want to point out a last time that there's a difference between a bug and improper documentation. For example there's a technical reason why for computing audio in blocks, the reading onset for [vd~] would be less than the buffer size of [delwrite~] (especially when deliberately increasing the block size). This is totally logical and problems only arise because of vague terms like 'maximum delay time'. So it's not that the behaviour of [vd~] is wrong, but the helpfile - and that's an important difference!
>  
> Regarding the behaviour of overlapping subpatches you just have to accept how Pd works. Changing its behaviour will break hundreds of patches.
> To repeat myself, I personally think most of what you declare as a 'bug' is just a matter of missing or misleading documentation.
>  
> Cheers
>  
> PS: I'm not claiming the last word on this subject
>  
>  
> Gesendet: Donnerstag, 24. September 2015 um 18:54 Uhr
> Von: "Alexandre Torres Porres" <porres@gmail.com>
> An: "Christof Ressi" <christof.ressi@gmx.at>
> Cc: Pd-List <pd-list@lists.iem.at>
> Betreff: Re: Re: [PD] more delay weirdness
> 2015-09-24 9:53 GMT-03:00 Christof Ressi <christof.ressi@gmx.at>:
>>
>> If my last post felt like a repression, I deeply regret that!
>
>  
> no worries ;) just had to bring it up.
>  
>>
>> but you were calling other things a bug, that were no bugs in a technical sense (how ms are calculated in overlapping subpatches, how the maximum index for [vd~] is actual less than the buffer size, etc.).
>> (...) 
>> I'm personally rather careful with calling something a bug because chances are high that there's simply a technical reason I didn't consider or couldn't understand.
>
>  
> Yeah, I see the way you think but I think quite differently and I still consider these things a "bug". I know there might be technical issues that explain why things happen. But when nothing tells me that when using an overlapped block that I have to adjust time and frequency for objects, I see that as a bug, cause I'm expecting the object to behave as it should, and it just doesn't, and then my patches don't work and it sucks. I have to ask the list why the heck something is not happening and why do I need workarounds... someone had to look deeply in the code and sort it out...
>
> Well, and instead of building workarounds in the patch, I know there's a way to "fix" this in the object (just divide by the overlap number automatically in the code, seems easier than explaining it somewhere in the help file of a block~) - it wouldn't be impossible to fix it.
>  
> Regarding the maximum delay time. Well, help file says it can go up to the total length and it doesn't... so... bug detected. I'm sure there's a reason why it's happening, but I don't think its impossible to fix it and make it happen as well.
>  
> but anyway, I get your view, but I'll just disagree :) not sure if we should discuss and try to change each other's minds.
>  
> cheers
>  
>  

--
--
May you, and all beings
be happy and free from suffering :)
-- ancient Buddhist Prayer (Metta)