replying or writting only to me is fine I guess :)
but honestly, I wont be able to touch this soon as I'm already doing a lot more work on pd stuff - I've always used it with a fade, so I don't know. But it's marked as a bug report, thanks.
2016-04-18 5:48 GMT-03:00 S.E.P. dreamoftheshoreofanotherworld@gmail.com:
(oops, forgot to Reply All)
I found the "default" preset - number 24 - for brane-e. I edited the Fade box to make it's minimum value 0 (instead of 5), but it still produces a clipping sound when automatically bouncing, whereas, when I randomly click on the Bounce button myself, there's never any clipping (you can test it yourself with the attached file (window:4096, speed: 150/-150).
If there's a way to address this in the far simpler PVoc patch, I'd rather do it there, as I only want to Time Stretch without all the other variables for granulation. If you could tell me what subpatches I need to open and modify, I'd be much obliged! I'm a bit lost in PVoc (so many sends, receives and subpatches) and even moreso in brane-e.
Best regards, S. E.
On Fri, Apr 15, 2016 at 9:04 PM, Alexandre Torres Porres <porres@gmail.com
wrote:
howdy, I'm just using miller's phase vocoder (I07) under the hood, it's nothing I came up with, just a wrap around it and a fancy user interface.
did you try "brane-e" 2.0? check at the very bottom https://sites.google.com/site/porres/pd
it's also just a phase vocoder underneath
not sure about what would be wrong in automatic bouncing, I guess I put a crossfade on purpose for live recording so it wouldn't click. There's a "fade" control in brane-e if i'm not wrong you can set it to "0" and it won't fade in/out
cheers
2016-04-15 2:40 GMT-03:00 S.E.P. <dreamoftheshoreofanotherworld@gmail.com
:
Dear Mr. Porres,
Thank you for the creation of your time-stretching patches. I have some questions about their utilization and hope that you can give me some advice. Attached are two very different samples that I want to be able to stretch out indefinitely.
In the case of the contrabass file, I find that manually clicking on "bounce" creates a much more seamless effect than automatic bouncing (which has a very audible cross-fade). How would you suggest manipulating the patch to automate a smoother bouncing effect? I don't think this is a question of how the files are cut, but I could be wrong...
Otherwise, I find running both files at 150 Motion and 4096 window size with Lock off works quite well. As with some other Time Stretching patches, the contrabass' upper spectrum becomes strangely isolated and present (compare it to a normal playback of the same file). Any ideas about that?
Best regards, S. Elliot Perez