yeah that is what I was thinking. I am an experienced Jitter user that the Uni I am teaching at does not have the money for the licenses.
Jitter has always been my standby for many projects but I think PD will work for this class next semester.
I just wish PD had segmented patch cords.
Well, Ive used both, I use Jitter pretty much exclusively. I suggest using PD Extended to help with the install, GEM is nice and fast for most things, but is more suited to 3D (GEM is a wrapper for OpenGL, not video exclusively, so inherits some of that in its design), than to video per se. Its video effects are (maybe be?) somewhat limiting, but it does support shaders (despite some issues), but not stream processing (at least, no one has shown an example of that just yet, and whats been tried has not worked), so building sets of effects that arent out of box accelerated on the GPU may be of some issue - if you want to go that route.If you are willing to spend the money, I highly suggest Jitter.I am a bit biased however, im simply much more used to working with Jitter than GEM, but all I can say is I tried playing with video in PD and felt I needed to look elsewhere for what *I* wanted to do.But explore it, GEM has plenty of opportunities to be creative and do awesome work, and you cannot beat the price. There is plenty of great work being done with it.On Dec 3, 2007, at 4:06 PM, Joe Reinsel wrote:http://www.linkedin.com/in/joereinsel _______________________________________________Hi,
I am looking for anyone on the list who might be able to talk about similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter.
I am interested in hearing most about experiences with video processing in PD.
thanks,
--
Joe Reinsel
Artist in Residence, Universidad San Francisco de Quito, Ecuador
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