If you have accurately measured the distortion you can correct it by rendering the entire scene offscreen then mapping it onto corrected geometry. You could also do it by sight with less exact results.
I have seen this done perfectly once for a hemispherical projection system designed for DoD weapons simulations. The guys who made the system are/were some of the top optics engineers in the world, so they made it look easy.
hi is there any way of fixing the distorion i get when
i project gem
visuals in curved or irregular surfaces?
is there any trick?
thanks
pun
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