Thanks, a Sample Accurate Triggering System is what I was looking for, the other objects (like [threshold~] or [bonk~]) aren't that accurate. Didn't know that LyonPotpourri had such things, will have a look at it!

Cheers

2015-04-18 11:00 GMT-03:00 Eric Lyon <audiodidact@gmail.com>:
If you prefer to keep timing in the signal domain, I have several objects that work together to do this.

http://disis.music.vt.edu/eric/LyonSoftware/Pd/LyonPotpourri/

You can read about how they work over here:

http://disis.music.vt.edu/eric/LyonPapers/SampleAccurate-Lyon-ICMC2006.pdf

HTH,

Eric


On Sat, Apr 18, 2015 at 6:00 AM, <pd-list-request@lists.iem.at> wrote:
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Today's Topics:

   1. Re: converting audio pulses to bang (Alexandros Drymonitis)


---------- Forwarded message ----------
From: Alexandros Drymonitis <adrcki@gmail.com>
To: Alexandre Torres Porres <porres@gmail.com>
Cc: "pd-list@lists.iem.at" <pd-list@lists.iem.at>
Date: Sat, 18 Apr 2015 09:30:52 +0300
Subject: Re: [PD] converting audio pulses to bang
Cant't you get bangs on attacks with [bonk~]? Or [threshold~]?



> On 18 Απρ 2015, at 07:55, Alexandre Torres Porres <porres@gmail.com> wrote:
>
> Hi folks, I've been recently using CV from modular synths to control Pd, and they do send audio pulses for controls (bangs in Pd).
>
> I know Supercollider usually trigger processes with pulse audios in a similar manner, by the way, but I digress. That is to say that Pd mostly deals with control bang messages.
>
> So, getting to the point. I've been using the usual audio to control conversion, but at every sample to be really accurate and right on the spot. So I'm using [vsnapshot~] with very fast metro bang to get values all the time.
>
> I just think that this method is a bit clumsy or complicated. Maybe it could be achieved more simply. Maybe there could be an external that could bang at the exact same time as the output of an object like [impulse~], or an on/off message (1, 0) according to the output of a [train~] object. You know what I mean?
>
> cheers
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