Le 03/04/2013 17:02, Alexandros Drymonitis a écrit :
Hello Alexandros,Sorry, meant Pd-extended...
On Wed, Apr 3, 2013 at 5:51 PM, Cyrille Henry <ch@chnry.net> wrote:
Le 03/04/2013 16:30, Alexandros Drymonitis a écrit :lattest pd will not help. you need Gem for all of this.
It's a bit strange but Pd can't create [GEMglVertex] or [gemvertexbuffer]. In the browser I found [gemframebuffer] but not the vertex one. [GEMglBegin] and [GEMglEnd] are being created, no prob.
I'm using the latest Pd...
since GEMglBegin works, you certainly have one version of Gem.
since gemvertexbuffer did not create, your version of Gem too old. according to gem website, the last release is 93.3, from 11/11/2011. that's the explanation.
cheers
c
I want to build this visual http://processing.org/__learning/trig/ <http://processing.org/learning/trig/> in Pd, but I want the sine curve to be drawn dynamically with every circle spin. It seems quite hard though.
On Wed, Apr 3, 2013 at 12:59 PM, Cyrille Henry <ch@chnry.net <mailto:ch@chnry.net>> wrote:
hello,
you have lot's of solution to draw a sinus curve in Gem.
the easiest would be to use scopeXYZ, but you'll have to do the sin in audio signal.
the most efficient is to use gemvertexbuffer to draw a line between points specified in table.
the fastest to code is to use repeat/separator/curve 2 in order to draw many lines
you can also do like in openGL : using GEMglBegin, GEMglVextex (many of them thanks to an iterative loop), and GEMglEnd
you can also do that in shader, but that would be to much complexity for this.
and you can certainly find other way to do that, but i think i cover the most used.
cheers
c
Le 02/04/2013 23:18, Alexandros Drymonitis a écrit :
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I don't know which object would be best. I tried either [curve] but the parameters are way too many and I'm not sure if precision is really possible. Then I tried [square 0.008] in combination with [repeat] but also doesn't work.
Anyone knows how to do this?
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Do you have the current Pd-extended (which is 0.43.4) ? You should have a recent Gem whit it.
For glVertex, you have to write [GEMglVertex3f] to use float.
++
Jack
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