hi pd folks - reaching out to the libpd oriented people on the list. i'm running into some issues using the latest libpd4unity version in Unity with a semi updated C# wrapper and libpdcsharp.

the issue seems to be involving audio data arrays and [soundfiler]. mainly it looks like adding a read command creates some kind of error, and i think it's PD based. might be a bug, but not sure yet.

the error happens in the attached patch in Unity using libpd4Unity with any local sound file. maybe the naming is off? regardless here's what prints:

error: array: couldn't find template pd-_float_array
error: #A: no such object
error: sample: no such table

if anyone on the list has an example of a patch using libpd4unity that loads samples to arrays correctly, i'm all ears. but as far as i can tell this should be some pretty basic stuff. i'm using the rjlib stuff for the most part and the synths all load since i dumped them all into one folder. but the sample player is being really stubborn.  note that this is only when running libpd inside of Unity. running PD by itself i have no issues.

any help appreciated!

best,
scott