On Wed, 2010-03-24 at 15:58 +0000, martin.peach@sympatico.ca wrote:
reduzierer wrote:
From what I know, there is an internal buffer of ~4kB for the sending
sockets in both netclient and netserver (I can't recall whether this buffer is built into the externals or is part of the network subsystem of the OS). If that limit is hit, the Pd process is blocked until that buffer is emptied again (which leads obviously to audio drop-outs).
IMHO, this is a design flaw, which all sending net-externals suffer from. There is no way to check the state of this buffer, which would be required in order to avoid a buffer overrun. It would be sufficient to get notified only, when the buffer is completely emptied, so that you could design your patch in a way that it would only send the next message when the previous one is through.
IMHO it's not a design flaw, but part of TCP's design philosophy that tries to send packets until they are received. In the original concept, bombs would be dropping all over the countryside, destroying cables and data centres willy-nilly, while messages could still get through to the missile silos and AA gunners.
The fact that those externals/objects block the Pd process has nothing to do with TCP's design philosophy. I am no expert in this field, but I know of other implementations in other programming languages, that handle such situations more gracefully, for instance the python twistd server, which the new netpd-server is built upon. Imagine an Apache server being completely blocked, because one of its clients refuses to receive the webpage quickly enough. But this is the current situation with the Pd net externals. Don't get me wrong, there is no point in rebuilding Apache in Pd, nor am I demanding from anyone that the situation needs to be changed. Those net externals generally are very useful and cover a wide range of applications, but they fail also in other situations and that has _nothing_ to do with TCP's design, they fail because the implementation of those objects is not designed to handle those situations.
UDP was designed to send and forget.
Yeah, which makes the implementation of high-level objects/functions/externals probably much easier (I imagine, but I don't really know).
Roman
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