hello, pix_masque need a pix, not a texture. (one is in the CPU, the other in the GPU). you need a pix_snap to pass the texture to a pix object. beware, this is slow. i recommend using a shader to emulate pix_masque, but using 2 texture and not 2 pix. it will be hundred time faster.
Cyrille
Le 09/11/2011 11:52, Max a écrit :
dear list,
i'm trying to generate a b/w mask in gemframebuffer for a pix_mask pix_mask seems to ignore the texture from gemframbuffer. hints appreciated. m.
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