On Mon, 7 Jun 2010, patko wrote:
I think about resolving this counter intuitive problem by using values between 0 and 1 for all computings, and apply the pixels dimensions at the end
coordinates from 0 to 1 also have the same potential problem... as they can go from 1 to 0.
I mean that you still have multiple possible coordinate systems for a pixel grid even as you normalise to the [0;1] interval.
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