William Kleinsasser wrote:
<snip> > I have noticed that the filter classes (lop~, hop~, bp~) all create > audible glitches when the cf setting is changed while audio passes > through. Is this something that is fixable or are dynamically changing > filters not possible yet? >
Unless Miller changed the behavior recently, this is a known problem. In MarkEx, there is an object called reson~, which is a resonantor which accepts a signal for the freq. You can get it at
http://cybermed.ucsd.edu/mdanks/Pd/
for both NT and SGI. The stuff at the bottom about not being included is incorrect.
From the Readme, the list of objects in MarkEx 0.70 is:
alternate - alternate between two outlets average - average a sequence of numbers change - only output on change counter - count bangs invert - non-zero numbers to zero, zero to 1 oneshot - send a bang, then block until reset randomF / randF - floating point random numbers strcat - string concatentation
tripleLine - do a line with three numbers tripleRand - random with three numbers vector+ / v+ - add a scalar to a vector vector- / v- - subtract a scalar from a vector vector* / v* - multiply a vector by a scalar vector/ / v/ - divide a vector by a scalar
abs~ - absolute value of a signal reson~ - resonant filter
Hope this helps.
Later, Mark